![]() At the end of Chapter 5, when you confront the Hunter in the Cryogenics room, lure it to the end of the room with the stasis recharge. That's the only time you should confront the creature. In some situations, you will be locked in the room with the creature until Kendra unlocks the door. If you can exit the room immediately, do so. This will buy you a lot of time to attempt to leave the room. But note, there are a series of ceiling vents that the hunter will use if blocked, so plan your movement.Ĭut off the limbs of the creature, most effectively done with a Line Gun or Ripper, and then put it under stasis once its limbs start to regenerate. You can create a barricade to simply protect yourself. For example, in Chapter 10, after you collect the third navigation card, lure the Hunter to the room with the movable bunk beds. If there are points where the Hunter could get caught up on (low ceilings, doors with Node locks, barricades), use them! If there are throwable objects you can use to dismember limbs (Blades of Slashers, sawblades, etc.) or to stun it (exploding canisters, heavy objects, etc.), then use those, too. ![]() Look for ways to stop or, at the very least, slow the Hunter. ![]()
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